package game.engine;
import org.lwjgl.opengl.GL11;

import tools.Point;
import graphics.objects.GraphicsObject;
import graphics.system.Color;
import graphics.system.GLTools;
public class Empty extends GraphicsObject {
	public Empty(Point pos) {
		super(pos, 0, Color.black);
		node.boundingrad = 10;
	}
	@Override
	public void drawDebug() {
		GL11.glPushMatrix();
		node.setUpGl();
		GLTools.drawLine(new Point(-5, 0), new Point(5, 0), Color.red);
		GLTools.drawLine(new Point(0, -5), new Point(0, 5), Color.red);
		GL11.glPopMatrix();
	}
	public Point getPos() {
		return node.pos;
	}
	public float getApos() {
		return node.apos;
	}
	public boolean isVisible() {
		return node.visible;
	}
}
